1v15 HQ Siege
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/25/2022 - Last Updated: 09/06/2022 - 1v15 HQ Siege
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Meteor
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advancewars10
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
71000
  • 0
  • 0
  • 0
Player team
Tsunami [ 24830 / 36000 ] Typhoon [ 24830 / 63000 ]
Tsunami [ 12415 / 36000 ] Typhoon [ 12415 / 63000 ]
bbghogan
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:23:01
760
  • 0
  • 0
  • 0
Player team
Morale Boost [ 8530 / 36000 ] Samurai Spirit [ 8530 / 63000 ]
Gold Rush [ 4625 / 18000 ] Power of Money [ 4625 / 54000 ]
Racecar
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:20:23
320
  • 0
  • 0
  • 0
Player team
Morale Boost [ 23600 / 36000 ] Samurai Spirit [ 23600 / 63000 ]
Gold Rush [ 11800 / 18000 ] Power of Money [ 11800 / 54000 ]
steel_jaybird
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
10:15:54
7000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 54000 ]
Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
♤
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
10:05:58
0
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
MichalMotorSport
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:02:33
25000
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Jer031
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:20:15
3500
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
woopsdidi
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:09:14
7500
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Bonjwa
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
08:09:19
800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 270 / 27000 ] Super Snipe [ 270 / 54000 ]
Barter [ 540 / 27000 ] Merchant Union [ 540 / 45000 ]
Consaibot1
Units repair +1 additional HP (note: liable for costs). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:15:26
1000
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Hänchen
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
10:11:36
4000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Overmind14
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
10:10:37
2600
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
JTanzos
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:21:40
0
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Ephh
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:15:14
2500
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
OMEGAPUPPY
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:15:56
11300
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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