4v4v4v4
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2022 - Last Updated: 12/02/2022 - Breaking out 2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AnarchistToad AnarchistToad
No day-to-day abilities.
20:13:05
1800
Hyper Repair [ 30050 / 32400 ] Hyper Upgrade [ 30050 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Asdwar2013 Asdwar2013
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:04:22
13000
Terrain Tactics [ 12150 / 36000 ] Prime Tactics [ 12150 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
QuietFarmer QuietFarmer
Units repair +1 additional HP (note: liable for costs).
13:09:31
800
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 40800 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
wartywarlock wartywarlock
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
38000
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
untpg untpg
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:12:09
10000
Double Time [ 32400 / 32400 ] Victory March [ 72700 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Sigmar Pump Sigmar Pump
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:02:41
16000
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 46300 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Chongo Chongo
Units repair +1 additional HP (note: liable for costs).
12:10:39
19000
Lucky Lass [ 18600 / 27000 ] Covering Fire [ 18600 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
RKS RKS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:03:57
17000
Terrain Tactics [ 8200 / 36000 ] Prime Tactics [ 8200 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Kips Kips
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:15:59
18600
Terrain Tactics [ 37450 / 43200 ] Prime Tactics [ 37450 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Fonta Fonta
Luck on attacks is -14% to +29%.
04:00:00
3000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Grasseh Grasseh
Luck on attacks is -9% to +24%.
15:00:07
16000
POWER
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
silentdrumr silentdrumr
No day-to-day abilities.
17:03:04
24000
Hyper Repair [ 6150 / 27000 ] Hyper Upgrade [ 6150 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Eclipsa89 Eclipsa89
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:17:49
23000
Double Time [ 27000 / 27000 ] Victory March [ 40500 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
juganon juganon
No day-to-day abilities.
10:14:13
16800
Hyper Repair [ 3300 / 27000 ] Hyper Upgrade [ 3300 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
hansanargya hansanargya
Units gain +30% attack, but lose -20% defense.
13:18:23
20200
Knuckleduster [ 27000 / 27000 ] Haymaker [ 38250 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
MartinNikolai MartinNikolai
No day-to-day abilities.
13:02:12
14000
Sideslip [ 16700 / 25200 ] Sidewinder [ 16700 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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