Ring Fight
Day 55 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2022 - Last Updated: 03/19/2023 - 12 Way Brawl.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JackOfClubs JackOfClubs
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
161:20:20
39300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 49650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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quacktagon quacktagon
Luck on attacks is -14% to +29%.
154:09:45
15200
Overclock [ 32400 / 32400 ] System Crash [ 67400 / 75600 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Racecar Racecar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
148:14:18
14800
Max Force [ 23800 / 32400 ] Max Blast [ 23800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Stijntje Stijntje
No day-to-day abilities.
178:02:29
14100
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Sokitumi Sokitumi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
246:14:30
5700
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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ChefBoyardee ChefBoyardee
No day-to-day abilities.
244:23:06
39500
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 84925 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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TinyBomby TinyBomby
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
384:14:57
61200
SUPER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Dipshit 33 Dipshit 33
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
194200
Terrain Tactics [ 69025 / 93600 ] Prime Tactics [ 69025 / 163800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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UpDownLeftRightAB UpDownLeftRightAB
No day-to-day abilities.
428:06:41
1300
Hyper Repair [ 75600 / 75600 ] Hyper Upgrade [ 84750 / 151200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Scrubbadub Scrubbadub
No day-to-day abilities.
124:20:31
22200
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 29450 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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silentdrumr silentdrumr
No day-to-day abilities.
94:21:41
17500
Hyper Repair [ 3700 / 27000 ] Hyper Upgrade [ 3700 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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JIPS JIPS
No day-to-day abilities.
391:05:01
43850
Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 95100 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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