Ringo's
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2022 - Last Updated: 04/01/2023 - 12 Way Brawl.
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
quacktagon quacktagon
Luck on attacks is -14% to +29%.
118:20:55
12400
Overclock [ 22150 / 27000 ] System Crash [ 22150 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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JackOfClubs JackOfClubs
Units (even air units) gain +10% attack power on plains.
131:01:07
23700
Beat Down [ 27000 / 27000 ] Block Rock [ 27600 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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ZekeN0Tech ZekeN0Tech
No day-to-day abilities.
168:04:49
21000
Sideslip [ 21600 / 21600 ] Sidewinder [ 49750 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Racecar Racecar
No day-to-day abilities.
108:09:14
11900
Sideslip [ 6200 / 18000 ] Sidewinder [ 6200 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Sokitumi Sokitumi
No day-to-day abilities.
233:10:25
32000
Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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TinyBomby TinyBomby
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
56400
Enhanced Vision [ 3500 / 54000 ] Counter Break [ 3500 / 90000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Stijntje Stijntje
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
242:23:42
65900
Enhanced Vision [ 27950 / 43200 ] Counter Break [ 27950 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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mard16 mard16
No day-to-day abilities.
151:20:54
18000
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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GhostMoy GhostMoy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
231:07:16
15650
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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BigBomber BigBomber
No day-to-day abilities.
50:08:34
8500
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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JIPS JIPS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
274:15:21
500
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 69400 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Gilgabish Gilgabish
Luck on attacks is -9% to +24%.
124:21:52
7300
Brute Force [ 15900 / 27000 ] Barbaric Blow [ 15900 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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