Day 155 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/29/2022 - Last Updated: 04/15/2023 - Spann Island Developed
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Meteor
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wartywarlock
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:04:57
2247200
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    Units in vision only
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Urban Blight [ 19850 / 48600 ] High Society [ 19850 / 97200 ]
Urban Blight [ 39250 / 43200 ] High Society [ 39250 / 86400 ]
FunkyLemon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
60:15:00
15976400
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Urban Blight [ 81000 / 81000 ] High Society [ 92675 / 162000 ]
Urban Blight [ 43375 / 81000 ] High Society [ 43375 / 162000 ]
killamoocow
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:08:51
543100
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Urban Blight [ 6750 / 32400 ] High Society [ 6750 / 64800 ]
Urban Blight [ 11325 / 32400 ] High Society [ 11325 / 64800 ]
Spacecowboy98
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
47500
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    Units in vision only
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
NotADoggie
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
47500
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    Units in vision only
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Ryu086
Units gain +10% attack and +10% defense. Units gain +10% attack.
13:16:51
465700
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    Units in vision only
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None [ 33850 / 90000 ] Ex Machina [ 33850 / 90000 ]
Black Wave [ 16925 / 45000 ] Black Storm [ 16925 / 81000 ]
J0rdan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
10:18:21
165800
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Urban Blight [ 27000 / 27000 ] High Society [ 29350 / 54000 ]
Blizzard [ 14675 / 27000 ] Winter Fury [ 14675 / 63000 ]
Roldski32
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:17:50
363100
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Meteor Strike [ 24800 / 54000 ] Meteor Strike II [ 24800 / 90000 ]
Meteor Strike [ 12400 / 54000 ] Meteor Strike II [ 12400 / 90000 ]
MadeInHeaven
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
50:20:45
7785000
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Urban Blight [ 8050 / 81000 ] High Society [ 8050 / 162000 ]
None [ 10350 / 144000 ] Ex Machina [ 10350 / 144000 ]
FunnyManInAClownWorld
Units gain +10% attack and +10% defense. Unaffected by snow, but rain affects him the same as snow would for others.
131:02:29
51612100
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None [ 29100 / 198000 ] Ex Machina [ 29100 / 198000 ]
Blizzard [ 18225 / 54000 ] Winter Fury [ 18225 / 126000 ]
Chongo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:19:59
165100
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Urban Blight [ 14400 / 27000 ] High Society [ 14400 / 54000 ]
Urban Blight [ 7200 / 27000 ] High Society [ 7200 / 54000 ]
KAIN0710
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unaffected by snow, but rain affects him the same as snow would for others.
01:13:43
369700
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Meteor Strike [ 27050 / 54000 ] Meteor Strike II [ 27050 / 90000 ]
Blizzard [ 13525 / 27000 ] Winter Fury [ 13525 / 63000 ]
RiQQ92
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:10:00
905900
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Meteor Strike [ 37950 / 64800 ] Meteor Strike II [ 37950 / 108000 ]
Meteor Strike [ 17625 / 64800 ] Meteor Strike II [ 17625 / 108000 ]
s9bm
Units repair +1 additional HP (note: liable for costs). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
47500
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    Units in vision only
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Toru08
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:00:04
312000
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Urban Blight [ 19650 / 27000 ] High Society [ 19650 / 54000 ]
Urban Blight [ 10500 / 32400 ] High Society [ 10500 / 64800 ]
MarleyVaa
Units gain +10% attack and +10% defense. Units gain +10% attack and +10% defense.
00:00:00
9074800
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None [ 0 / 162000 ] Ex Machina [ 0 / 162000 ]
None [ 57050 / 144000 ] Ex Machina [ 57050 / 144000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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