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Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/29/2022 - Last Updated: 11/04/2022 - 1600 Anti-Air Units
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Deathraven13
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
1000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Sandro44
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:22:17
2000
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Tsunami [ 0 / 43200 ] Typhoon [ 0 / 75600 ]
Mewtwo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
34:11:13
32200
  • 0
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Tsunami [ 48000 / 57600 ] Typhoon [ 48000 / 100800 ]
Matty4ggs
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
36200
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 65080 / 88200 ]
Racecar
Units cost +20% more to build, but gain +30% attack and defense.
09:13:10
5920
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Morale Boost [ 120 / 50400 ] Samurai Spirit [ 120 / 88200 ]
wartywarlock
Units cost +20% more to build, but gain +30% attack and defense.
09:16:47
3000
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Morale Boost [ 34920 / 43200 ] Samurai Spirit [ 34920 / 75600 ]
ASoc Starborn
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:08:03
34400
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Tsunami [ 22720 / 57600 ] Typhoon [ 22720 / 100800 ]
Fancy Chips!
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:23:10
2000
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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