Boss Fight
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/31/2022 - Last Updated: 11/04/2022 - Inverted Raid Boss
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lrron Lrron
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
100850
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
SaxyPlayer SaxyPlayer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:15:01
6000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
aasftrvju aasftrvju
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:18
4000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
COMMANDERWOLF COMMANDERWOLF
Units gain +30% attack, but lose -20% defense.
08:11:26
3100
Knuckleduster [ 20400 / 27000 ] Haymaker [ 20400 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Skittles1812 Skittles1812
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:21:26
12000
Terrain Tactics [ 1250 / 36000 ] Prime Tactics [ 1250 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Unggoy Slaya Unggoy Slaya
Units gain +30% attack, but lose -20% defense.
10:14:06
400
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
ZekeN0Tech ZekeN0Tech
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:09:53
22500
Double Time [ 16400 / 27000 ] Victory March [ 16400 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
RiQQ92 RiQQ92
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:19:23
4000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 59200 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Puzzlebark Puzzlebark
No day-to-day abilities.
06:12:12
15000
Hyper Repair [ 2000 / 27000 ] Hyper Upgrade [ 2000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Gaming_Gubbins Gaming_Gubbins
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:03:15
56800
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 29950 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
LeDeathFlower LeDeathFlower
No day-to-day abilities.
04:19:32
6000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Lycidas Lycidas
Luck on attacks is +0 to +19%.
11:16:27
11400
Lucky Star [ 21000 / 27000 ] Lady Luck [ 21000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
GrumpyCat GrumpyCat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:12:24
5300
Terrain Tactics [ 26725 / 36000 ] Prime Tactics [ 26725 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
silentdrumr silentdrumr
Luck on attacks is +0 to +19%.
12:06:02
7100
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
kalendan kalendan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:11:00
32000
Double Time [ 2600 / 27000 ] Victory March [ 2600 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Camoybot Camoybot
No day-to-day abilities.
10:17:32
0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31200 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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