Boss Fight
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/31/2022 - Last Updated: 11/04/2022 - Inverted Raid Boss
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Lrron
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
100850
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
SaxyPlayer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:15:01
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
aasftrvju
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:18
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COMMANDERWOLF
Units gain +30% attack, but lose -20% defense.
08:11:26
3100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 20400 / 27000 ] Haymaker [ 20400 / 54000 ]
Skittles1812
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:21:26
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 1250 / 36000 ] Prime Tactics [ 1250 / 63000 ]
Unggoy Slaya
Units gain +30% attack, but lose -20% defense.
10:14:06
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
ZekeN0Tech
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:09:53
22500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 16400 / 27000 ] Victory March [ 16400 / 72000 ]
RiQQ92
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:19:23
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 59200 / 81000 ]
Puzzlebark
No day-to-day abilities.
06:12:12
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 2000 / 27000 ] Hyper Upgrade [ 2000 / 54000 ]
Gaming_Gubbins
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:03:15
56800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 29950 / 81000 ]
LeDeathFlower
No day-to-day abilities.
04:19:32
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Lycidas
Luck on attacks is +0 to +19%.
11:16:27
11400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 21000 / 27000 ] Lady Luck [ 21000 / 54000 ]
GrumpyCat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:12:24
5300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 26725 / 36000 ] Prime Tactics [ 26725 / 63000 ]
silentdrumr
Luck on attacks is +0 to +19%.
12:06:02
7100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
kalendan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:11:00
32000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 2600 / 27000 ] Victory March [ 2600 / 72000 ]
Camoybot
No day-to-day abilities.
10:17:32
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31200 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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