for grand fun
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/06/2022 - Last Updated: 10/23/2022 - World War IIII
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Stalepompano
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:00:42
28000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 47860 / 54000 ]
Vizpon
Unaffected by snow, but rain affects him the same as snow would for others.
09:12:20
11000
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    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Hulio
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
149450
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 0 / 75600 ] Winter Fury [ 0 / 176400 ]
Sigmar Pump
Unaffected by snow, but rain affects him the same as snow would for others.
14:13:06
14000
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 18400 / 27000 ] Winter Fury [ 18400 / 63000 ]
斩妖
Units cost +20% more to build, but gain +30% attack and defense.
10:20:29
10400
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    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense.
13:08:20
28080
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    Units in vision only
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    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 51600 / 63000 ]
maomao10694
Unaffected by snow, but rain affects him the same as snow would for others.
50:04:30
1200
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    Units in vision only
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    0/?
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SUPER
Captain Grimlock
Units cost is reduced to 90% (10% cheaper).
14:16:26
7200
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    Units in vision only
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Barter [ 22050 / 27000 ] Merchant Union [ 22050 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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