Wake Me Up
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/08/2022 - Last Updated: 10/22/2022 - wake island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Dumbwhitekid
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:00:00
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
03:23:51
11800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Fruitigal
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:19:38
24750
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Musicbox37
Units cost is reduced to 90% (10% cheaper).
00:00:00
76710
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 33765 / 43200 ] Merchant Union [ 33765 / 72000 ]
Lani337
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:10:02
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 57600 / 57600 ] Typhoon [ 99500 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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