Manifesto Destinestro
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/12/2022 - Last Updated: 10/19/2022 - '~USA-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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latinosniper
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
36:03:08
46400
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    Units in vision only
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Player team
Enhanced Vision [ 9050 / 64800 ] Counter Break [ 9050 / 108000 ]
DStokedd
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:01:46
48600
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    Units in vision only
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Player team
Tsunami [ 26900 / 64800 ] Typhoon [ 26900 / 113400 ]
kiddhitter
No day-to-day abilities.
34:02:13
1600
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    Units in vision only
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Bananarmaner
Units gain +30% attack, but lose -20% defense.
37:03:07
141650
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    Units in vision only
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Player team
Knuckleduster [ 37800 / 37800 ] Haymaker [ 54100 / 75600 ]
Deskjethp
Unaffected by snow, but rain affects him the same as snow would for others.
27:17:28
18000
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    Units in vision only
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Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 100800 / 100800 ]
Centishade
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
28200
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    Units in vision only
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Player team
Max Force [ 48525 / 59400 ] Max Blast [ 48525 / 118800 ]
Capn Max
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:18:18
26700
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    Units in vision only
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Player team
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 84900 / 113400 ]
I.C.Weiner
No day-to-day abilities.
31:20:01
35500
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    Units in vision only
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Player team
Sideslip [ 650 / 39600 ] Sidewinder [ 650 / 99000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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