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Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 11/29/2007 - Last Updated: 02/20/2008 - Shattered Lands
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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pandayanni19820409…
Units cost +20% more to build, but gain +30% attack and defense.
8400
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
garar
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
shadowchilly
No day-to-day abilities.
6000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Milka
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Hemskinator
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Lord Sigma
Units (even air units) gain +10% attack power on roads.
6000
  • 0
  • 0
  • 0
Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
treetree
Units cost +20% more to build, but gain +30% attack and defense.
9600
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Knifte
Unaffected by snow, but rain affects him the same as snow would for others.
10000
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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