Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/12/2022 - Last Updated: 11/30/2022 - ...Sector 902XJ...
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jlm1997
Units (even air units) gain +10% attack power on plains.
11:18:48
5000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
AlasterCane
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:08:44
20150
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 31230.4 / 43200 ] Tower of Power [ 31230.4 / 86400 ]
Azoar
Units gain +10% attack and +10% defense.
31:19:25
3250
  • 0
    Units in vision only
  • 0
  • 0
None [ 17050 / 126000 ] Ex Machina [ 17050 / 126000 ]
MarleyVaa
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:09:09
9800
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
xiaden
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
21950
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 39600 / 39600 ] War Bonds [ 59138.4 / 118800 ]
GameUniverse
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
20:06:25
9700
  • 0
    Units in vision only
  • 0
  • 0
POWER
fireball the reind…
Luck on attacks is -9% to +24%.
13:13:26
0
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
jriico23
Units gain +10% attack.
26:14:54
15700
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 72000 ] Black Storm [ 0 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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