Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/13/2022 - Last Updated: 02/07/2023 - Washington State v3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
00fuzz7y
Luck on attacks is +0 to +19%.
00:00:00
24800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Marlowe
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26:23:47
3550
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Gothrat
Luck on attacks is +0 to +19%.
22:02:05
11200
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 32400 / 32400 ] Lady Luck [ 33050 / 64800 ]
MisterAmalgam
Units gain +10% attack.
08:51:09
25300
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 48850 / 63000 ] Black Storm [ 48850 / 113400 ]
wartywarlock
Units gain +10% attack.
20:14:42
25200
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 54000 / 54000 ] Black Storm [ 74050 / 97200 ]
chimer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:07:20
17100
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Sol Drachorus
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:20:11
13900
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 4300 / 32400 ] Counter Break [ 4300 / 54000 ]
jriico23
Units gain +10% attack.
31:07:53
44400
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 32200 / 81000 ] Black Storm [ 32200 / 145800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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