birdcult party - 4p ffa
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2022 - Last Updated: 10/18/2022 - Ancient Gathering [4P FFA FoW / Std]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
arcofdoom arcofdoom
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
33:08:01
3300
Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 126000 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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    Units in vision only
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Guacamole_Dog Guacamole_Dog
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:09:03
13000
Terrain Tactics [ 9450 / 36000 ] Prime Tactics [ 9450 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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Traynack Traynack
Luck on attacks is +0 to +19%.
00:00:00
100
SUPER
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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    Units in vision only
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Samb6771 Samb6771
Units repair +1 additional HP (note: liable for costs).
13:16:53
18000
Lucky Lass [ 900 / 27000 ] Covering Fire [ 900 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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