Teamplay
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2022 - Last Updated: 11/27/2022 - Castle Crashers
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
The Shadow
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
19600
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Player team
Meteor Strike [ 13450 / 54000 ] Meteor Strike II [ 13450 / 90000 ]
AlexMag
Units cost +20% more to build, but gain +30% attack and defense.
13:15:26
15600
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Player team
Morale Boost [ 10950 / 36000 ] Samurai Spirit [ 10950 / 63000 ]
Demace
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:17:35
15000
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Player team
Copter Command [ 6660 / 18000 ] Airborne Assault [ 6660 / 54000 ]
ShadowRotom
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:08:56
21000
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Player team
Copter Command [ 16550 / 18000 ] Airborne Assault [ 16550 / 54000 ]
Merkhahba
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:06:58
18000
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Player team
Copter Command [ 2640 / 18000 ] Airborne Assault [ 2640 / 54000 ]
GameCyrus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:01:49
15000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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