Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2022 - Last Updated: 12/23/2022 - 8 battle it out
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Martin000002 Martin000002
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:23:47
49600
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 152400 / 178200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
wartywarlock wartywarlock
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
31:20:59
38500
Lightning Drive [ 0 / 70200 ] Lightning Strike [ 0 / 210600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
ChefBoyardee ChefBoyardee
Luck on attacks is +0 to +19%.
34:10:27
57800
Lucky Star [ 5600 / 64800 ] Lady Luck [ 5600 / 129600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
ramos2806 ramos2806
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:18:33
8100
Lightning Drive [ 6400 / 59400 ] Lightning Strike [ 6400 / 178200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
billyzaynes billyzaynes
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:08:25
78600
Max Force [ 59400 / 59400 ] Max Blast [ 106400 / 118800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
jdn-dsnt-exist jdn-dsnt-exist
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
108700
Max Force [ 3150 / 75600 ] Max Blast [ 3150 / 151200 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
CrankShade CrankShade
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:20:09
278500
Max Force [ 27000 / 32400 ] Max Blast [ 27000 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
MastaJiggyWiggy MastaJiggyWiggy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26:02:36
4373440
Gold Rush [ 46800 / 46800 ] Power of Money [ 140400 / 140400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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