entra ae
Day 56 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2022 - Last Updated: 10/13/2022 - (3) Asymmetrical Cube
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
euextreme euextreme
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
105000
Terrain Tactics [ 35250 / 86400 ] Prime Tactics [ 35250 / 151200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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h1z1guilherme1999 h1z1guilherme1999
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:01:19
51800
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 178200 / 178200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Dielzeira Dielzeira
Unaffected by snow, but rain affects him the same as snow would for others.
52:18:05
7900
Blizzard [ 30400 / 70200 ] Winter Fury [ 30400 / 163800 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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