8v8 Imbalanced
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/17/2022 - Last Updated: 02/23/2023 - 8v8 Imbalanced
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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RNGSOMEONE
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
17:06:11
220
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 33075 / 37800 ] Super Snipe [ 33075 / 75600 ]
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
InstantCrush
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:23:35
193990
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Gold Rush [ 25200 / 25200 ] Power of Money [ 65502.5 / 75600 ]
Fantasical
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
05:13:49
70000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 26150 / 27000 ] Overdrive [ 26150 / 54000 ]
Hyper Repair [ 13075 / 27000 ] Hyper Upgrade [ 13075 / 54000 ]
JIPS
Units gain +10% attack. Units gain +10% attack.
00:00:00
46100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 54000 / 54000 ] Black Storm [ 97200 / 97200 ]
Black Wave [ 52182.5 / 54000 ] Black Storm [ 52182.5 / 97200 ]
Chongo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:02:01
56800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 3360 / 18000 ] Power of Money [ 3360 / 54000 ]
Tower Shield [ 1680 / 27000 ] Tower of Power [ 1680 / 54000 ]
OgItsKnucks
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:19:20
28400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 33650 / 54000 ]
Tower Shield [ 24775 / 27000 ] Tower of Power [ 24775 / 54000 ]
kudist
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
07:16:19
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
wartywarlock
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack.
14:00:34
43800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 26700 / 27000 ] Tower of Power [ 26700 / 54000 ]
Black Wave [ 13350 / 45000 ] Black Storm [ 13350 / 81000 ]
Keyte117
Units gain +10% attack. No day-to-day abilities.
14:12:28
32800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 44330 / 45000 ] Black Storm [ 44330 / 81000 ]
Hyper Repair [ 22165 / 27000 ] Hyper Upgrade [ 22165 / 54000 ]
Captain Grimlock
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
09:20:26
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
lem_gambino
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
07:04:04
31680
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 12150 / 21600 ] Power of Money [ 12150 / 64800 ]
Barter [ 15075 / 27000 ] Merchant Union [ 15075 / 45000 ]
wateri
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
13:01:46
28000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 1660 / 27000 ] High Society [ 1660 / 54000 ]
Sideslip [ 830 / 18000 ] Sidewinder [ 830 / 45000 ]
Taheital
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:16:00
46400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 26650 / 36000 ] Samurai Spirit [ 26650 / 63000 ]
Copter Command [ 14675 / 18000 ] Airborne Assault [ 14675 / 54000 ]
ramos2806
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
12:22:56
320
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 32400 / 32400 ] Tower of Power [ 63100 / 64800 ]
Barter [ 7200 / 37800 ] Merchant Union [ 7200 / 63000 ]
tonigoodwar
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
11:09:20
105020
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Barter [ 30455 / 32400 ] Merchant Union [ 30455 / 54000 ]
Lord Marshmal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
07:19:30
44000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 10680 / 27000 ] High Society [ 10680 / 54000 ]
Sideslip [ 5340 / 18000 ] Sidewinder [ 5340 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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