Bro Rivelry 5 V 5
Day 56 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/18/2022 - Last Updated: 10/26/2022 - (5) Starfury
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Tshareo Tshareo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
54:05:35
900
Snipe Attack [ 64800 / 64800 ] Super Snipe [ 67100 / 129600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Sedderin Sedderin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
48:22:44
1100
Lightning Drive [ 16360 / 48600 ] Lightning Strike [ 16360 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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KER3bro KER3bro
Units cost +20% more to build, but gain +30% attack and defense.
39:18:13
17080
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Ancapistan Ancapistan
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
55280
Morale Boost [ 36430 / 79200 ] Samurai Spirit [ 36430 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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DandyFawkes DandyFawkes
Units cost is reduced to 90% (10% cheaper).
38:03:36
220
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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