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Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/18/2022 - Last Updated: 12/12/2022 - Balanced 1v15
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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wartywarlock wartywarlock
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:06:40
6500
Copter Command [ 27820 / 28800 ] Airborne Assault [ 27820 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
buddylee buddylee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:17:47
7840
Gold Rush [ 21600 / 21600 ] Power of Money [ 26530 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Eazy-E Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:09:04
22800
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 36500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Sliicer Sliicer
Units cost +20% more to build, but gain +30% attack and defense.
14:13:57
25200
Morale Boost [ 29070 / 36000 ] Samurai Spirit [ 29070 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
SevenSwords SevenSwords
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:09:29
10000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Yellowash Yellowash
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:19:59
1000
Double Time [ 8550 / 27000 ] Victory March [ 8550 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Voidnova Voidnova
No day-to-day abilities.
05:20:03
4000
Hyper Repair [ 1000 / 27000 ] Hyper Upgrade [ 1000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
KodeHue KodeHue
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
21600
Gold Rush [ 17650 / 18000 ] Power of Money [ 17650 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Rua222 Rua222
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:01:11
16100
Market Crash [ 16800 / 21600 ] War Bonds [ 16800 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Satyrion Satyrion
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:00:09
8700
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 29700 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
DOKUTAH DOKUTAH
Luck on attacks is +0 to +19%.
06:14:56
11600
Lucky Star [ 3250 / 27000 ] Lady Luck [ 3250 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
FreshContest FreshContest
Luck on attacks is -14% to +29%.
08:05:01
11000
Overclock [ 22850 / 27000 ] System Crash [ 22850 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Elbein Elbein
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:20:04
6900
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
Lycidas Lycidas
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:00:17
740
Gold Rush [ 20580 / 21600 ] Power of Money [ 20580 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Shacka_Coddle Shacka_Coddle
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:22:00
13000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 35450 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
moonbug7 moonbug7
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:02:49
5000
Copter Command [ 9100 / 21600 ] Airborne Assault [ 9100 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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