Survive the attack
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/22/2022 - Last Updated: 11/04/2022 - [Zombies]Safest Place on Earth
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PondLiquid PondLiquid
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:11:12
23400
Meteor Strike [ 23350 / 54000 ] Meteor Strike II [ 23350 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
TheOmegaExplode TheOmegaExplode
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:21:18
20000
Snipe Attack [ 13600 / 27000 ] Super Snipe [ 13600 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
UltimateGamer UltimateGamer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:10:24
26240
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Silverblade204 Silverblade204
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:10:18
1000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
HeatherFrandall HeatherFrandall
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:10:51
81463
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Fancy Chips! Fancy Chips!
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:00:00
9000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Sedo Sedo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
2051200
Copter Command [ 15370 / 39600 ] Airborne Assault [ 15370 / 118800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Seegras28 Seegras28
Units cost +20% more to build, but gain +30% attack and defense.
11:01:06
14280
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 57330 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
AverageSturmEnjoyer AverageSturmEnjoyer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:17:59
14600
Meteor Strike [ 9150 / 54000 ] Meteor Strike II [ 9150 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Nimsi Nimsi
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:00:00
9000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
herogen herogen
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:22:03
12300
Max Force [ 37800 / 37800 ] Max Blast [ 47300 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
GrainedKruschev GrainedKruschev
No day-to-day abilities.
16:18:06
1800
POWER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Zerstampfer Zerstampfer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:07:27
14000
Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Chongo Chongo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:11:58
10200
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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