adhdsurgesthroughme
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/20/2022 - Last Updated: 12/27/2022 - 5v5 Deathmatch!!!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
fyram fyram
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
208485
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Toastmaker Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:04:00
300
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Urban Dropbear Urban Dropbear
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:13:38
594385
Gold Rush [ 54000 / 54000 ] Power of Money [ 73430 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
KnightOfZero39 KnightOfZero39
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:18:22
46719
Gold Rush [ 54000 / 54000 ] Power of Money [ 99250 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Deathraven13 Deathraven13
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:22:08
33795
Gold Rush [ 43200 / 43200 ] Power of Money [ 45500 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Artsy Artillery Artsy Artillery
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:17:39
13600
Market Crash [ 25200 / 25200 ] War Bonds [ 47350 / 75600 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
jdn-dsnt-exist jdn-dsnt-exist
Units repair +1 additional HP (note: liable for costs).
33:03:19
2000
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 55360 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Demace Demace
Units repair +1 additional HP (note: liable for costs).
10:16:55
21700
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 36110 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Silverblade204 Silverblade204
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:06:26
57300
Double Time [ 32400 / 32400 ] Victory March [ 81220 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
The Shadow The Shadow
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:08:31
1789007
SUPER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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