4p Zombie Survival
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/22/2022 - Last Updated: 10/21/2022 - [Zombies] Sunken Stronghold
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Benchwarmer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:08:07
1300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 34450 / 57600 ] Typhoon [ 34450 / 100800 ]
wateri
Unaffected by snow, but rain affects him the same as snow would for others.
24:08:21
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 34850 / 37800 ] Winter Fury [ 34850 / 88200 ]
Musicbox37
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:10:20
4700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 64350 / 86400 ]
bragason
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24:23:36
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 36950 / 37800 ] Counter Break [ 36950 / 63000 ]
OgeyRrat
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
322950
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 43200 / 43200 ] Airborne Assault [ 129600 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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