Split Diplomacy
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/23/2022 - Last Updated: 03/03/2023 - (16) 323-Split
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JuanoWhicko
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:21:25
14300
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Jerry311
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
36:19:42
267764
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    Units in vision only
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Player team
POWER
Eagle852
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
5260614
  • 0
    Units in vision only
  • 0
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Player team
Gold Rush [ 26780 / 54000 ] Power of Money [ 26780 / 162000 ]
lavarock
Units cost is reduced to 90% (10% cheaper).
03:04:38
47000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 37510 / 45000 ]
wateri
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:03:53
23800
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 26500 / 27000 ] Super Snipe [ 26500 / 54000 ]
herogen
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:11:39
13400
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 52050 / 54000 ]
Merkhahba
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:02:58
21000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
BonesMalone
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:07:53
48100
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 34920 / 54000 ]
Fruitigal
Units gain +10% attack.
29:07:00
15800
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    Units in vision only
  • 0
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Player team
POWER
Voidnova
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:17:15
30100
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Benchwarmer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:14:59
211484
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    Units in vision only
  • 0
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Player team
Gold Rush [ 1530 / 54000 ] Power of Money [ 1530 / 162000 ]
J4guy
Units cost is reduced to 90% (10% cheaper).
17:17:12
20800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Barter [ 23650 / 48600 ] Merchant Union [ 23650 / 81000 ]
Oxcipital
Units cost is reduced to 90% (10% cheaper).
02:07:00
16100
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
GuideBGB
Luck on attacks is +0 to +19%.
10:10:12
14200
  • 0
    Units in vision only
  • 0
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 38950 / 54000 ]
Tazo
Units gain +10% attack.
14:14:22
15500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Greward
Units cost is reduced to 90% (10% cheaper).
26:11:33
70550
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    Units in vision only
  • 0
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    0/?
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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