free for all
Day 56 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/23/2022 - Last Updated: 04/30/2023 - Death Archipelago
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Damage Calculator (Hotkey: C)
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Meteor
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Finleycream Finleycream
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:05:39
11400
Copter Command [ 2100 / 21600 ] Airborne Assault [ 2100 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Larkohiya Larkohiya
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
271150
Tower Shield [ 81000 / 81000 ] Tower of Power [ 125330 / 162000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Kujo_Nagano Kujo_Nagano
Units cost +20% more to build, but gain +30% attack and defense.
22:12:01
2680
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Gurthak Gurthak
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:15:58
42700
Snipe Attack [ 37800 / 43200 ] Super Snipe [ 37800 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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BPS BPS
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:22:55
8500
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Mewtwo Mewtwo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:17:59
7200
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Supermage Supermage
Units cost is reduced to 90% (10% cheaper).
11:14:53
21200
Barter [ 540 / 27000 ] Merchant Union [ 540 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Eclipsa89 Eclipsa89
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:16:24
16000
Snipe Attack [ 1350 / 27000 ] Super Snipe [ 1350 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Bane2407 Bane2407
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:06:42
21000
Copter Command [ 2400 / 18000 ] Airborne Assault [ 2400 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Luna Leka Luna Leka
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
36:08:25
1800
Snipe Attack [ 70200 / 70200 ] Super Snipe [ 92650 / 140400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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AWsprout AWsprout
Units cost +20% more to build, but gain +30% attack and defense.
13:11:49
20000
POWER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Detetive Pato Detetive Pato
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:20:53
8000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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KnightOfZero39 KnightOfZero39
Units cost +20% more to build, but gain +30% attack and defense.
27:15:26
31440
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 77785 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Voidnova Voidnova
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:07:41
11440
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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ABOSOF30X ABOSOF30X
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:14:42
9000
Snipe Attack [ 5600 / 27000 ] Super Snipe [ 5600 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Sedo Sedo
Units cost +20% more to build, but gain +30% attack and defense.
16:21:40
13680
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56500 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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