Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2022 - Last Updated: 08/06/2023 - 49x yet another battle royale
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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mirddes mirddes
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:12:51
11100
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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jrem10 jrem10
Units (even air units) gain +10% attack power on plains.
17:00:49
14600
Beat Down [ 5100 / 27000 ] Block Rock [ 5100 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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rtyneof rtyneof
Units (even air units) gain +10% attack power on plains.
11:02:40
15600
Beat Down [ 17250 / 27000 ] Block Rock [ 17250 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Sliicer Sliicer
Units gain +30% attack, but lose -20% defense.
05:22:17
54600
Knuckleduster [ 44475 / 59400 ] Haymaker [ 44475 / 118800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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ThoriumAxolotl ThoriumAxolotl
Units (even air units) gain +10% attack power on plains.
00:00:00
79500
Beat Down [ 81000 / 81000 ] Block Rock [ 135800 / 162000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Anthonj Anthonj
Units (even air units) gain +10% attack power on plains.
21:16:11
14300
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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lolo12 lolo12
Units (even air units) gain +10% attack power on roads.
17:01:57
17000
Forced March [ 17850 / 27000 ] Trail of Woe [ 17850 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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melly melly
Units (even air units) gain +10% attack power on plains.
33:20:01
100900
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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fyram fyram
Units (even air units) gain +10% attack power on plains.
47:23:38
24500
POWER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Counterstyle Counterstyle
Units (even air units) gain +10% attack power on plains.
12:05:16
26500
Beat Down [ 27000 / 27000 ] Block Rock [ 44950 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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jaydong123 jaydong123
Units gain +30% attack, but lose -20% defense.
22:23:08
28800
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Jx Jx
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:07:04
17000
Turbo Charge [ 7400 / 27000 ] Overdrive [ 7400 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Sir_Billy_Bob Sir_Billy_Bob
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:22:46
20000
Turbo Charge [ 9500 / 27000 ] Overdrive [ 9500 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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LordTeague LordTeague
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21:11:18
34000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Vendedor_de_Pérdidas2 Vendedor_de_Pérdidas2
Units (even air units) gain +10% attack power on plains.
37:20:01
4400
SUPER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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lukeinati lukeinati
Units (even air units) gain +10% attack power on roads.
11:19:44
7000
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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