The Next Battle Royale
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2022 - Last Updated: 05/19/2023 - s-rank 49x Next Battle Royale
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
mirddes
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:03:59
24520
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 44665 / 54000 ]
Bigmoneybigwomenbigfun
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
22:10:10
15050
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    Units in vision only
  • 0
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Morale Boost [ 400 / 43200 ] Samurai Spirit [ 400 / 75600 ]
Barter [ 20870 / 37800 ] Merchant Union [ 20870 / 63000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:18:12
28000
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    Units in vision only
  • 0
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Tsunami [ 2260 / 36000 ] Typhoon [ 2260 / 63000 ]
Tsunami [ 1130 / 36000 ] Typhoon [ 1130 / 63000 ]
Skaret
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
02:09:43
11800
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    Units in vision only
  • 0
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Gold Rush [ 12530 / 18000 ] Power of Money [ 12530 / 54000 ]
Morale Boost [ 13060 / 36000 ] Samurai Spirit [ 13060 / 63000 ]
Sliicer
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:02:59
55840
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Copter Command [ 19980 / 32400 ] Airborne Assault [ 19980 / 97200 ]
Voidnova
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:23:33
18400
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  • 0
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Gold Rush [ 1830 / 18000 ] Power of Money [ 1830 / 54000 ]
Double Time [ 915 / 27000 ] Victory March [ 915 / 72000 ]
MagusOfArc
Units cost is reduced to 90% (10% cheaper). Unaffected by snow, but rain affects him the same as snow would for others.
10:01:07
400
  • 0
    Units in vision only
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
LaskaLarnar
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
15:18:51
43800
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    Units in vision only
  • 0
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POWER
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 42055 / 63000 ]
Kazzigum1
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:17:57
8000
  • 0
    Units in vision only
  • 0
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    0/?
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tazo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:07:59
20000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 11700 / 18000 ] Airborne Assault [ 11700 / 54000 ]
Meteor Strike [ 6150 / 54000 ] Meteor Strike II [ 6150 / 90000 ]
Ikesch_7
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
00:00:00
11100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 63325 / 64800 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
ThoriumAxolotl
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:19:22
20880
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 8460 / 43200 ] Samurai Spirit [ 8460 / 75600 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 37630 / 54000 ]
TheOmegaExplode
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
09:12:04
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Eazy-E
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:13:30
41720
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  • 0
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POWER
Gold Rush [ 32400 / 32400 ] Power of Money [ 34005 / 97200 ]
LordTeague
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
17:23:42
49300
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 50477.5 / 86400 ]
Morale Boost [ 25310 / 50400 ] Samurai Spirit [ 25310 / 88200 ]
knoggi
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:16:44
48622
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 33085 / 57600 ] Typhoon [ 33085 / 100800 ]
Gold Rush [ 54000 / 54000 ] Power of Money [ 61165 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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