death cylinder
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/25/2022 - Last Updated: 02/04/2023 - death cylinder
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
10:00:09
10600
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    Units in vision only
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Tsunami [ 1855 / 36000 ] Typhoon [ 1855 / 63000 ]
Blizzard [ 1835 / 27000 ] Winter Fury [ 1835 / 63000 ]
KantTouchThis
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost is reduced to 90% (10% cheaper).
03:05:35
3500
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    Units in vision only
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Zulo_X
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:10:47
5000
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    Units in vision only
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Asdwar2013
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:18:54
3000
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    Units in vision only
  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Voidnova
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:16:15
9200
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 55200 / 75600 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Ikesch_7
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:20:36
10600
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POWER
Double Time [ 27000 / 27000 ] Victory March [ 28020 / 72000 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
02:04:51
5800
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    Units in vision only
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Meteor Strike [ 20660 / 54000 ] Meteor Strike II [ 20660 / 90000 ]
Hyper Repair [ 10330 / 27000 ] Hyper Upgrade [ 10330 / 54000 ]
crunchychicken
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:03:41
19080
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 39140 / 63000 ]
Terrain Tactics [ 19570 / 36000 ] Prime Tactics [ 19570 / 63000 ]
Eligitine
Units cost +20% more to build, but gain +30% attack and defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:19:56
5000
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
SelfSevingBias
No day-to-day abilities. No day-to-day abilities.
08:00:00
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Immortalartisan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
05:04:26
7240
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 900 / 18000 ] Power of Money [ 900 / 54000 ]
Black Wave [ 450 / 45000 ] Black Storm [ 450 / 81000 ]
Rodalvas
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:14:54
7880
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 320 / 36000 ] Samurai Spirit [ 320 / 63000 ]
Meteor Strike [ 160 / 54000 ] Meteor Strike II [ 160 / 90000 ]
IDrawStuffIGuess
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
04:01:11
5100
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    Units in vision only
  • 0
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
crgargan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
23460
  • 0
    Units in vision only
  • 0
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    0/?
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Gold Rush [ 3400 / 25200 ] Power of Money [ 3400 / 75600 ]
Morale Boost [ 29400 / 43200 ] Samurai Spirit [ 29400 / 75600 ]
kudist
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:00:00
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
TheFatedAnswer
Units cost +20% more to build, but gain +30% attack and defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:07:45
10940
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    Units in vision only
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Morale Boost [ 27760 / 43200 ] Samurai Spirit [ 27760 / 75600 ]
Urban Blight [ 28070 / 32400 ] High Society [ 28070 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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