0712132010
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/14/2007 - Last Updated: 02/17/2008 - Dreamcatcher XL
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gunmetal Alice
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20000
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 43860 / 81000 ]
rifton
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
8000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Rotation
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21700
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 43095 / 81000 ]
Elliusion
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15900
  • 0
  • 0
  • 0
Urban Blight [ 11285 / 27000 ] High Society [ 11285 / 81000 ]
Vashinred
Units gain +10% attack.
6000
  • 0
  • 0
  • 0
Black Wave [ 705 / 27000 ] Black Storm [ 705 / 81000 ]
MrBLT
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25900
  • 0
  • 0
  • 0
Meteor Strike [ 24900 / 27000 ] Meteor Strike II [ 24900 / 81000 ]
Red11
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
800
  • 0
  • 0
  • 0
Terrain Tactics [ 9040 / 27000 ] Prime Tactics [ 9040 / 81000 ]
ChocolateVodka
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
7000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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