Lets av em lads
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/25/2022 - Last Updated: 02/07/2023 - 3V3 Mountains and marshland
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Baddass
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
14000
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    Units in vision only
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Player team
Max Force [ 16500 / 27000 ] Max Blast [ 16500 / 54000 ]
jacksaaay
Unaffected by snow, but rain affects him the same as snow would for others.
43:15:00
13200
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Player team
Blizzard [ 24850 / 27000 ] Winter Fury [ 24850 / 63000 ]
Voidnova
Unaffected by snow, but rain affects him the same as snow would for others.
31:02:42
11800
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Player team
Blizzard [ 21450 / 27000 ] Winter Fury [ 21450 / 63000 ]
Tazo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
46:12:35
1900
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Player team
Terrain Tactics [ 7100 / 36000 ] Prime Tactics [ 7100 / 63000 ]
JackOfClubs
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
46:09:13
14000
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    Units in vision only
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Player team
Urban Blight [ 15800 / 27000 ] High Society [ 15800 / 54000 ]
O2dab
No day-to-day abilities.
23:05:59
18000
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    Units in vision only
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Player team
Hyper Repair [ 21550 / 27000 ] Hyper Upgrade [ 21550 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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