4p Zombie Survival
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/25/2022 - Last Updated: 10/12/2022 - [Zombies] Sunken Stronghold
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Benchwarmer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:21:43
1900
  • 0
    Units in vision only
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Player team
Lightning Drive [ 23750 / 27000 ] Lightning Strike [ 23750 / 81000 ]
PsychicPi
No day-to-day abilities.
13:20:52
5000
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 19400 / 27000 ] Hyper Upgrade [ 19400 / 54000 ]
bob314841`
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:09:37
12100
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    Units in vision only
  • 0
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Player team
Tsunami [ 18650 / 36000 ] Typhoon [ 18650 / 63000 ]
Greyscale
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:09:56
2300
  • 0
    Units in vision only
  • 0
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Player team
Terrain Tactics [ 17650 / 36000 ] Prime Tactics [ 17650 / 63000 ]
Grim3429
Luck on attacks is -14% to +29%.
00:00:00
195400
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    Units in vision only
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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