Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/27/2022 - Last Updated: 10/12/2022 - 6P - Immigration (Redone)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
YoXD
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
186800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
manifestado
Units cost +20% more to build, but gain +30% attack and defense.
49:19:41
127720
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 34500 / 50400 ] Samurai Spirit [ 34500 / 88200 ]
cervando2811
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
44:11:05
33900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 39600 / 39600 ] Airborne Assault [ 63670 / 118800 ]
Lico
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:00:50
7600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27600 / 37800 ] Victory March [ 27600 / 100800 ]
Chory
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:11:05
8600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 12250 / 32400 ] Super Snipe [ 12250 / 64800 ]
zkorm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
44:13:51
50000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 85010 / 97200 ] Meteor Strike II [ 85010 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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