Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/27/2022 - Last Updated: 11/08/2022 - cruel world
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:07:47
11300
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 29615 / 43200 ] Typhoon [ 29615 / 75600 ]
laserbacon
Luck on attacks is -14% to +29%.
31:02:43
8950
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 40970 / 48600 ] System Crash [ 40970 / 113400 ]
Caballonegro
Units cost is reduced to 90% (10% cheaper).
12:08:17
10740
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 27555 / 45000 ]
andrewthomas
Units cost is reduced to 90% (10% cheaper).
00:00:00
39820
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 30580 / 43200 ] Merchant Union [ 30580 / 72000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:09:11
5100
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 3930 / 32400 ] Airborne Assault [ 3930 / 97200 ]
firewrath9
Units cost is reduced to 90% (10% cheaper).
14:22:30
4620
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 2180 / 32400 ] Merchant Union [ 2180 / 54000 ]
OMEGAPUPPY
Units cost is reduced to 90% (10% cheaper).
04:09:28
19630
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 150 / 32400 ] Merchant Union [ 150 / 54000 ]
TheFatedAnswer
Units cost +20% more to build, but gain +30% attack and defense.
35:04:13
68680
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 59085 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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