Race to the Center!
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/30/2022 - Last Updated: 04/15/2023 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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paaranoja
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:17:45
22100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 84725 / 97200 ]
JackOfClubs
Units cost is reduced to 90% (10% cheaper).
11:14:27
6100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
lavarock
Units cost is reduced to 90% (10% cheaper).
11:19:58
8300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 750 / 27000 ] Merchant Union [ 750 / 45000 ]
ramos2806
Units cost is reduced to 90% (10% cheaper).
28:05:52
260240
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
Asdwar2013
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:03:57
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
ChiakiTohsaka
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:22:01
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
02:08:34
11900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 23720 / 27000 ] Merchant Union [ 23720 / 45000 ]
Duckbeard
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
30880
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
MLGFOXYR
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:18:38
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
wateri
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:06:45
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 580 / 27000 ] High Society [ 580 / 54000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:16:03
39000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 1000 / 18000 ] Airborne Assault [ 1000 / 54000 ]
aSortedPorpoise
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:09:38
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
nightelf_37
Units cost +20% more to build, but gain +30% attack and defense.
08:18:07
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Alathar
Units cost +20% more to build, but gain +30% attack and defense.
02:05:14
138280
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 55155 / 57600 ] Samurai Spirit [ 55155 / 100800 ]
Beepmeat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:06:09
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
andrewlik
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:06:53
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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