a lazy unfocused mess
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/29/2022 - Last Updated: 12/07/2022 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
9480
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Pichu Pichu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:16:11
5040
Gold Rush [ 1020 / 18000 ] Power of Money [ 1020 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Narcryyn Narcryyn
Units cost +20% more to build, but gain +30% attack and defense.
19:15:58
11940
Morale Boost [ 24765 / 36000 ] Samurai Spirit [ 24765 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Lucastmma Lucastmma
Units cost +20% more to build, but gain +30% attack and defense.
06:18:28
20400
Morale Boost [ 28260 / 36000 ] Samurai Spirit [ 28260 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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THEBESTLOSER THEBESTLOSER
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:13:59
4800
Meteor Strike [ 1560 / 54000 ] Meteor Strike II [ 1560 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Akomick Akomick
Units cost +20% more to build, but gain +30% attack and defense.
11:04:16
13800
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Fancy Chips! Fancy Chips!
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:20:09
9600
Copter Command [ 7410 / 18000 ] Airborne Assault [ 7410 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Yaket Yaket
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:19:11
3600
Gold Rush [ 2655 / 18000 ] Power of Money [ 2655 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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yargeul yargeul
Units cost is reduced to 90% (10% cheaper).
12:00:07
4050
Barter [ 26740 / 27000 ] Merchant Union [ 26740 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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SassBerry SassBerry
Units cost +20% more to build, but gain +30% attack and defense.
12:08:14
16560
Morale Boost [ 2520 / 36000 ] Samurai Spirit [ 2520 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Cabon3 Cabon3
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:08:26
4800
Urban Blight [ 27000 / 27000 ] High Society [ 31200 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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wombatavenger wombatavenger
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:07:48
13680
Gold Rush [ 3930 / 18000 ] Power of Money [ 3930 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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somebody_mccoy somebody_mccoy
Units cost +20% more to build, but gain +30% attack and defense.
08:23:15
4800
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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bobwoco bobwoco
Units cost +20% more to build, but gain +30% attack and defense.
15:23:00
5340
Morale Boost [ 7740 / 43200 ] Samurai Spirit [ 7740 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Wolfsburg Wolfsburg
Luck on attacks is -14% to +29%.
01:05:11
7800
Overclock [ 1650 / 27000 ] System Crash [ 1650 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Seegras28 Seegras28
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:41
2000
Terrain Tactics [ 1100 / 36000 ] Prime Tactics [ 1100 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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