fun
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/29/2022 - Last Updated: 02/24/2023 - east coast
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
wombatavenger
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:03:42
15600
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
TinyBomby
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:23:42
16210
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 15770 / 25200 ] Power of Money [ 15770 / 75600 ]
bobwoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:08:05
8720
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 34160 / 54000 ]
docteur qui
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
100
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 53320 / 64800 ]
Cabon3
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:14:20
23200
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
dashwood
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:01:46
14400
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Fancy Chips!
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:03:43
22450
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 16920 / 25200 ] Power of Money [ 16920 / 75600 ]
thundercat1928
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:23:22
8000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Pichu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:08:37
8600
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 10000 / 21600 ] Power of Money [ 10000 / 64800 ]
Unity
Units gain +10% attack.
08:19:46
8000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Eulebaeng
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:06:04
3695
  • 0
    Units in vision only
  • 0
  • 0
POWER
allthegoodnamesare…
Units gain +10% attack.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
SyaoranX39
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
lolloPollo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:06:05
19340
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 20560 / 21600 ] Power of Money [ 20560 / 64800 ]
GreenleafTH
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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