Spunn island
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2022 - Last Updated: 01/18/2023 - Spann Island Developed
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Meteor
Angry nell I told you this would happen!
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Cydonia
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:17:34
9100
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    Units in vision only
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Urban Blight [ 24600 / 27000 ] High Society [ 24600 / 54000 ]
Enhanced Vision [ 12300 / 27000 ] Counter Break [ 12300 / 45000 ]
TheFatedAnswer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
27:08:57
3300
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    Units in vision only
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Urban Blight [ 18225 / 37800 ] High Society [ 18225 / 75600 ]
Urban Blight [ 14175 / 32400 ] High Society [ 14175 / 64800 ]
wateri
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:05:41
10700
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    Units in vision only
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Urban Blight [ 26400 / 27000 ] High Society [ 26400 / 54000 ]
Urban Blight [ 13200 / 27000 ] High Society [ 13200 / 54000 ]
lavarock
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:23:20
4100
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    Units in vision only
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Urban Blight [ 125 / 37800 ] High Society [ 125 / 75600 ]
Urban Blight [ 15925 / 32400 ] High Society [ 15925 / 64800 ]
KantTouchThis
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:11:23
6800
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    Units in vision only
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Urban Blight [ 17300 / 27000 ] High Society [ 17300 / 54000 ]
Urban Blight [ 10300 / 27000 ] High Society [ 10300 / 54000 ]
AnarchistToad
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31:20:15
3100
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    Units in vision only
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POWER
Urban Blight [ 14975 / 43200 ] High Society [ 14975 / 86400 ]
QuietProfesional
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:11:20
400
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    Units in vision only
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Urban Blight [ 20500 / 27000 ] High Society [ 20500 / 54000 ]
Urban Blight [ 10250 / 27000 ] High Society [ 10250 / 54000 ]
Lucastmma
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:06:15
5300
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    Units in vision only
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Urban Blight [ 25175 / 27000 ] High Society [ 25175 / 54000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 27475 / 54000 ]
Seegras28
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:20:35
5200
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    Units in vision only
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Urban Blight [ 3650 / 37800 ] High Society [ 3650 / 75600 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 31525 / 45000 ]
Sigmar Pump
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:16:40
5800
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    Units in vision only
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Urban Blight [ 5950 / 27000 ] High Society [ 5950 / 54000 ]
Urban Blight [ 2975 / 27000 ] High Society [ 2975 / 54000 ]
plouffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
3000
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    Units in vision only
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Urban Blight [ 39850 / 43200 ] High Society [ 39850 / 86400 ]
Urban Blight [ 32150 / 37800 ] High Society [ 32150 / 75600 ]
horusboyd
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:03:36
3200
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    Units in vision only
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Urban Blight [ 24950 / 32400 ] High Society [ 24950 / 64800 ]
Urban Blight [ 27000 / 27000 ] High Society [ 28750 / 54000 ]
Tali
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:02:35
5200
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    Units in vision only
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Urban Blight [ 24750 / 32400 ] High Society [ 24750 / 64800 ]
Urban Blight [ 7725 / 32400 ] High Society [ 7725 / 64800 ]
GoattAttack
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:13:56
100
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    Units in vision only
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Urban Blight [ 27000 / 27000 ] High Society [ 33400 / 54000 ]
Enhanced Vision [ 16700 / 27000 ] Counter Break [ 16700 / 45000 ]
tankcommander44
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:09:53
900
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    Units in vision only
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Urban Blight [ 37800 / 37800 ] High Society [ 44600 / 75600 ]
Urban Blight [ 24775 / 43200 ] High Society [ 24775 / 86400 ]
cisgood123
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:23:38
2600
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    Units in vision only
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Urban Blight [ 25900 / 32400 ] High Society [ 25900 / 64800 ]
Urban Blight [ 10175 / 32400 ] High Society [ 10175 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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