密码0000
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2022 - Last Updated: 12/04/2022 - Crimson Rain
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
123345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:17:09
1000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 49800 / 97200 ]
wulong
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
50900
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 43200 ] Lightning Strike [ 0 / 129600 ]
379125310125
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
23:19:59
27300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
海味大馄饨
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:20:30
23100
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Divva
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:08:56
4200
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 43200 / 43200 ] Tower of Power [ 64600 / 86400 ]
我是篡命师的…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:03:16
44000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 37800 ] Super Snipe [ 0 / 75600 ]
xxxxxx
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:17:35
15400
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 37800 / 37800 ] Tower of Power [ 40650 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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