Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2022 - Last Updated: 02/20/2023 - Europe - 10 Players [v1.02]
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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lykaon868
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
04:19:00
87320
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    Units in vision only
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 89915 / 126000 ]
Bundtie
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:01:31
27500
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    Units in vision only
  • 0
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Max Force [ 16620 / 27000 ] Max Blast [ 16620 / 54000 ]
Snipe Attack [ 8310 / 27000 ] Super Snipe [ 8310 / 54000 ]
Hellsum
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack and +10% defense.
25:17:06
21060
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    Units in vision only
  • 0
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 60970 / 100800 ]
None [ 4125 / 126000 ] Ex Machina [ 4125 / 126000 ]
Owner-of-the-Keys
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:00:10
21800
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Snipe Attack [ 36480 / 43200 ] Super Snipe [ 36480 / 86400 ]
wateri
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack and +10% defense.
11:23:00
23200
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Market Crash [ 18000 / 18000 ] War Bonds [ 24600 / 54000 ]
None [ 12300 / 90000 ] Ex Machina [ 12300 / 90000 ]
madmada
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
08:00:00
5000
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    Units in vision only
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Steelwrecker
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:06:50
15700
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    Units in vision only
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Market Crash [ 10750 / 18000 ] War Bonds [ 10750 / 54000 ]
Terrain Tactics [ 5375 / 36000 ] Prime Tactics [ 5375 / 63000 ]
Ajrthedestoyer
No day-to-day abilities. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
6000
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Sigmar Pump
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
08:22:32
8000
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
pizzapie4eva
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
45000
  • 0
    Units in vision only
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Snipe Attack [ 48600 / 48600 ] Super Snipe [ 60100 / 97200 ]
Copter Command [ 28800 / 28800 ] Airborne Assault [ 74460 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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