1 Vs 15
Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/02/2022 - Last Updated: 11/04/2022 - The Alien Swarm 1 vs 15
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
dogredrum
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:15:55
3000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
JIPS
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:05:07
4200
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
MastaJiggyWiggy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:23:35
4200
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Loneadmin
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:14:20
1800
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
fireball the reindeer
Luck on attacks is +0 to +19%.
02:18:57
5000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
MLGFOXYR
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:07:24
5000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:13:58
3000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
AC9510
Units gain +10% attack and +10% defense.
04:23:59
4000
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Angeil
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:08:57
3000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
lavarock
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:06:52
3000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Pancakeemperor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:21:32
4000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
TheNameNoOneKnew
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:19:52
3000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
linguistics13
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:16:28
0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Grimantor
Units gain +10% attack.
04:07:59
0
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
GoattAttack
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:11:36
3000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
26000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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