Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/25/2007 - Last Updated: 03/27/2008 - ...You first
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The Shifting Shado…
Units gain +10% attack.
642500
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Ghostdragoner
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
595000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Ornalth
Units gain +10% attack and +10% defense.
595000
  • 0
    Units in vision only
  • 0
  • 0
None [ 27000 / 27000 ] Ex Machina [ 28000 / 81000 ]
joeywashere
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
519000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Punintended
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
642500
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 28000 / 81000 ]
TheEvilOutlaw
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
519000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
SlimKirby
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
528500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 28000 / 81000 ]
BASEBALLFURIES
Units gain +10% attack and +10% defense.
642500
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.