eurasia
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/06/2022 - Last Updated: 12/14/2022 - Another Europe Map 🙄
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Damage Calculator (Hotkey: C)
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Meteor
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Ys66
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:23:47
19000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Popcorn14742674
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:07:19
26200
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Urban Blight [ 32400 / 32400 ] High Society [ 40290 / 64800 ]
Musicbox37
Units cost is reduced to 90% (10% cheaper).
15:20:18
22700
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Barter [ 13125 / 32400 ] Merchant Union [ 13125 / 54000 ]
Booty-Boy
Units cost is reduced to 90% (10% cheaper).
11:13:49
17740
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Barter [ 27000 / 27000 ] Merchant Union [ 40920 / 45000 ]
Sharkastic
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:10:17
63000
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 76105 / 90000 ]
Pichu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:05:37
101900
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Snipe Attack [ 28595 / 48600 ] Super Snipe [ 28595 / 97200 ]
FatPiggy
Luck on attacks is -9% to +24%.
00:00:00
232300
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Brute Force [ 43200 / 48600 ] Barbaric Blow [ 43200 / 97200 ]
horusboyd
Units cost is reduced to 90% (10% cheaper).
24:13:06
20105
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Barter [ 44430 / 48600 ] Merchant Union [ 44430 / 81000 ]
lolo12
Units cost is reduced to 90% (10% cheaper).
10:11:43
20290
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Barter [ 20140 / 32400 ] Merchant Union [ 20140 / 54000 ]
Seegras28
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:03:14
27350
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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