Terrain Hax
Day 22 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/30/2007 - Last Updated: 02/27/2009 - The Fight of Fourteen Nations
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ralgar
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25200
  • 0
    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 12725 / 27000 ] Prime Tactics [ 12725 / 81000 ]
Milka
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Terrain Tactics [ 8875 / 27000 ] Prime Tactics [ 8875 / 81000 ]
Shillen Elder
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Rotation
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
45000
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 7510 / 27000 ] Prime Tactics [ 7510 / 81000 ]
DuelStriker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
0
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    Units in vision only
  • 0
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    0/?
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SUPER
clouldstrife
Units (even air units) gain +10% attack power on plains.
21800
  • 0
    Units in vision only
  • 0
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    0/?
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Beat Down [ 1380 / 27000 ] Block Rock [ 1380 / 81000 ]
Red11
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39900
  • 0
    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 75600 / 81000 ]
Mr. Cannon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Punintended
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Terrain Tactics [ 640 / 27000 ] Prime Tactics [ 640 / 81000 ]
Electrometer_Prime
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 68445 / 81000 ]
acim81
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Terrain Tactics [ 4185 / 27000 ] Prime Tactics [ 4185 / 81000 ]
ChristIsFreedom
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Terrain Tactics [ 20760 / 27000 ] Prime Tactics [ 20760 / 81000 ]
Roadjam
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Meteor Strike [ 1625 / 27000 ] Meteor Strike II [ 1625 / 81000 ]
funwes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
26100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
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Meteor Strike [ 19670 / 27000 ] Meteor Strike II [ 19670 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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