Black hole fortress
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/06/2022 - Last Updated: 11/01/2022 - Defeat Blackhole!
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Pancakeemperor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:15:48
16000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Bundtie
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:07:58
300
  • 0
  • 0
  • 0
Player team
POWER
Regenryan88
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:17:58
3850
  • 0
  • 0
  • 0
Player team
Copter Command [ 36000 / 36000 ] Airborne Assault [ 67440 / 108000 ]
GrainedKruschev
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
23:18:26
4000
  • 0
  • 0
  • 0
Player team
Tsunami [ 37720 / 57600 ] Typhoon [ 37720 / 100800 ]
Sharkastic
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
32640
  • 0
  • 0
  • 0
Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 107950 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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