8p tourney
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 01/09/2008 - Last Updated: 03/01/2008 - Knockout!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
anhngo823
No day-to-day abilities.
28000
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 4235 / 27000 ] Hyper Upgrade [ 4235 / 81000 ]
Condescension
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14000
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  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
JoeVector
No day-to-day abilities.
11000
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    Units in vision only
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Sideslip [ 350 / 27000 ] Sidewinder [ 350 / 81000 ]
Ryuu
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
77000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Red11
Luck on attacks is +0 to +19%.
1800
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    Units in vision only
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 37230 / 81000 ]
funwes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
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    Units in vision only
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Double Time [ 700 / 27000 ] Victory March [ 700 / 81000 ]
ace of roses
No day-to-day abilities.
8000
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    Units in vision only
  • 0
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 46630 / 81000 ]
silverfox
Units gain +30% attack, but lose -20% defense.
14000
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    Units in vision only
  • 0
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
UltimaOblivion12
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
98000
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    Units in vision only
  • 0
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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