Metaphor . . .
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/02/2008 - Last Updated: 04/12/2008 - "grey sky" lacks metaphorical potential
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ornalth Ornalth
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21300
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 90720 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
JoeVector JoeVector
No day-to-day abilities.
29300
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
BigBossman BigBossman
No day-to-day abilities.
51800
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 64800 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
BadFurDay BadFurDay
Units (even air units) gain +10% attack power on roads.
57600
Forced March [ 1870 / 27000 ] Trail of Woe [ 1870 / 81000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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