8v8 Grand Melee
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/09/2022 - Last Updated: 02/16/2023 - 8v8 Imbalanced
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Excidium
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:14:23
43300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
moonbug7
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
45:14:05
4100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 56776 / 108000 ]
Lrron
Units cost +20% more to build, but gain +30% attack and defense.
50:03:13
26940
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 85735 / 113400 ]
wubbzo
Units cost is reduced to 90% (10% cheaper).
51:06:45
128510
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
JimmyDymo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
38:12:51
3900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 30160 / 39600 ] Power of Money [ 30160 / 118800 ]
ornitho-max
Units cost +20% more to build, but gain +30% attack and defense.
41:01:10
2100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 44040 / 57600 ] Samurai Spirit [ 44040 / 100800 ]
TheFatedAnswer
Units cost is reduced to 90% (10% cheaper).
49:18:18
34980
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
LordMace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
40:00:12
9880
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
FunnyManInAClownWo…
Luck on attacks is -9% to +24%.
48:21:34
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 33343.6 / 64800 ]
silentdrumr
Units cost +20% more to build, but gain +30% attack and defense.
37:12:06
23220
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 27150 / 57600 ] Samurai Spirit [ 27150 / 100800 ]
dogredrum
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
29:09:38
21400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 16275 / 39600 ] War Bonds [ 16275 / 118800 ]
J4guy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
40:10:48
9400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 14335 / 64800 ] Meteor Strike II [ 14335 / 108000 ]
Rezik
Units cost is reduced to 90% (10% cheaper).
50:01:16
164060
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
Sadberry
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
34140
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 26920 / 50400 ] Samurai Spirit [ 26920 / 88200 ]
Bundtie
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:17:06
28400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 0 / 32400 ] War Bonds [ 0 / 97200 ]
MemeSpammer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
33:14:10
50200
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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