Elude the Mean Green
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/10/2022 - Last Updated: 01/14/2023 - Hunter v Prey
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Bananarmaner
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
55:01:57
32800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 25150 / 37800 ] High Society [ 25150 / 75600 ]
kiddhitter
No day-to-day abilities.
45:23:12
250
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Scone
Units gain +10% attack.
00:00:00
216100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 54250 / 81000 ] Black Storm [ 54250 / 145800 ]
latinosniper
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
35:15:06
21200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 29400 / 37800 ] Counter Break [ 29400 / 63000 ]
Radiankh
No day-to-day abilities.
32:16:00
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 13000 / 32400 ] Hyper Upgrade [ 13000 / 64800 ]
Capn Max
Units repair +1 additional HP (note: liable for costs).
48:20:36
43100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 1250 / 32400 ] Covering Fire [ 1250 / 64800 ]
Centishade
Units gain +10% attack and +10% defense.
52:04:53
30600
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 88750 / 90000 ] Ex Machina [ 88750 / 90000 ]
I.C.Weiner
Units gain +10% attack and +10% defense.
30:19:39
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 17325 / 90000 ] Ex Machina [ 17325 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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