Mech March
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/14/2022 - Last Updated: 01/20/2023 - Mech March 16p Anti Timeout Advantage
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MarleyVaa
No day-to-day abilities.
00:00:00
33400
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Sideslip [ 7700 / 28800 ] Sidewinder [ 7700 / 72000 ]
JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:21:09
12000
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Double Time [ 23350 / 27000 ] Victory March [ 23350 / 72000 ]
Tolargo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
3000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
knuxdapalls
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:20:00
16300
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Tower Shield [ 4500 / 32400 ] Tower of Power [ 4500 / 64800 ]
Cydonia
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:13:40
59500
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Tower Shield [ 32400 / 32400 ] Tower of Power [ 57050 / 64800 ]
LordTeague
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:06:26
3000
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Double Time [ 7300 / 32400 ] Victory March [ 7300 / 86400 ]
斩妖
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:09:56
4500
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Tower Shield [ 12600 / 27000 ] Tower of Power [ 12600 / 54000 ]
chimer
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:14:14
5000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
zielinskigr
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:21:51
0
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Enhanced Vision [ 6000 / 27000 ] Counter Break [ 6000 / 45000 ]
johnjohn05
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:19:15
3000
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Double Time [ 10500 / 27000 ] Victory March [ 10500 / 72000 ]
Owaain
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:07:03
12200
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Tower Shield [ 32400 / 32400 ] Tower of Power [ 44200 / 64800 ]
Rezik
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
24:11:08
24000
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Tower Shield [ 30800 / 32400 ] Tower of Power [ 30800 / 64800 ]
Racecar
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:02:14
3000
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Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
Lycidas
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:06:33
5000
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Double Time [ 32300 / 32400 ] Victory March [ 32300 / 86400 ]
Nareas
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:13:51
1500
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
wmacialowicz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:05:49
8300
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Double Time [ 27000 / 27000 ] Victory March [ 53750 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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