Random Mixed Base
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/14/2022 - Last Updated: 01/10/2023 - CONTURBATIO ULTIMUM
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
akaean
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
42300
  • 0
  • 0
  • 0
    0/?
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    0/?
SUPER
TamakiOZE
Unaffected by snow, but rain affects him the same as snow would for others.
24:23:02
5000
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
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    0/?
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
OMEGAPUPPY
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
46:18:14
10000
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 13150 / 54000 ] Meteor Strike II [ 13150 / 90000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
141:07:06
44000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
StruttinM
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
54:15:22
0
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  • 0
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Lightning Drive [ 25900 / 27000 ] Lightning Strike [ 25900 / 81000 ]
jaydong123
No day-to-day abilities.
87:00:33
14900
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 28300 / 32400 ] Hyper Upgrade [ 28300 / 64800 ]
Lefterik52
Units gain +10% attack.
102:20:07
61700
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 81000 / 81000 ] Black Storm [ 106150 / 145800 ]
Sengo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
58:06:28
6600
  • 0
  • 0
  • 0
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 41650 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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